Pyrobeast-form


For Infantry units only.

Features: Frost Resistance -10%; Concussion Resistance -10%; Jumping Consumption -30%; Damage to Turrets +25%.

Hell Fire Wolf: Potency increases but defense decreases.

I
Defense -1000; +5% potency
II
Defense -1000; +10% potency
III
Defense -1000; +25% potency
IV
Defense -1000; +35% potency
V
Defense -1000; +50% potency


Sky Fire Gorilla: Have chances to convert the damage to the enemies into its own HP.

I
Have chances to convert 15% damage to the enemies into its own HP
II
Have chances to convert 20% damage to the enemies into its own HP
III
Have chances to convert 25% damage to the enemies into its own HP
IV
Have chances to convert 30% damage to the enemies into its own HP
V
Have chances to convert 35% damage to the enemies into its own HP


Star Fire Beast: Have chances to revive automatically;

I
Have 25% chance to revive; 30% HP will be kept
II
Have 30% chance to revive; 35% HP will be kept
III
Have 35% chance to revive; 40% HP will be kept
IV
Have 40% chance to revive; 45% HP will be kept
V
Have 45% chance to revive; 50% HP will be kept


Blaze Mammoth: Increases enemy's revival time. Frost resistance decreases.

I
Enemy's revival time +5 seconds
II
Enemy's revival time +10 seconds
III
Enemy's revival time +15 seconds
IV
Enemy's revival time +20 seconds
V
Enemy's revival time +30 seconds.


Infero Tiger: Go berserk when HP is low; Weak Frost Resistance.

I
Go berserk when HP is decreased to 10%
TII
Go berserk when HP is decreased to 25%
III
Go berserk when HP is decreased to 35%
IV
Go berserk when HP is decreased to 50%
V
Go berserk when HP is decreased to 70%


Burning Leopard: Decrease enemy's potency. Frost resistance decreases.

I
Have 30% chance to decrease enemy's potency by 3 for 60 secs
II
Have 45% chance to decrease enemy's potency by 3 for 60 secs
III
Have 50% chance to decrease enemy's potency by 3 for 60 secs
IV
Have 60% chance to decrease enemy's potency by 3 for 60 secs
V
Have 80% chance to decrease enemy's potency by 3 for 60 secs